Cyborg Justice is a side-scrolling beat 'em up video game developed by Novotrade and released in 1993 for the Sega Mega Drive.
Identifier sg_Cyborg_Justice_1993_Novotrade_SegaMediatype softwareScanner Internet Archive Python library 0.5.2Publicdate 2014-05-06 03:07:07Addeddate 2014-05-06 03:07:07Emulator_ext binEmulator genesisCreator Novotrade/SegaDate 1993Year 1993Language English
The game's opening cinematic shows a spaceship crashing onto a mining colony. The ship's occupant dies shortly after the crash. The space-traveler's brain is saved and it is transplanted into cyborg body. His memory is erased so that he can be put to work. The memory wipe fails and the player, as the unwilling cyborg, must escape.
When starting the game, players are prompted to select a hand, body, and legs for their cyborg character. Enemies are also a combination of these three types of cyborg parts, even having the secondary arm mixed. When players choose the "two players game mode," players will be prompted to the customization room, and afterwards either go to the main adventure mode or the duel mode if they previously set it in the Options menu. The first player has a combination of metallic gray and yellow, while the second player has a combination of metallic green and purple.
Enemies come in pairs, with first and second player colors respectively. Players have a wide variety of moves, which includes picking up and using objects and manipulating enemies, grabbing the enemy's arm, and if the enemy doesn't have a primary arm, then the next thing the player can grab is the body, which can then be drained to replenish energy.
As the levels progress, the player is confronted with cyborg enemies sporting different modified bodies. If desired, the player can swap out parts from defeated enemies by kicking the wreckage and grasping downward at the displayed item. This is sometimes needed, such as in the first level where the player is faced with an enemy with high-jump legs and then has to jump across a wide chasm. Later on, battles with enemies become increasingly difficult. The more powerful weapons from defeated enemies prove essential in defeating the next wave of foes or end-level bosses.